Wednesday, July 12, 2017

Tutorial Post 16: Folding.

Folding is a constructive method that makes two rotations of two disjoint sets of endpoints at once.


The inputs of folding operation are:

  • four half-lines with a common initial point 'A':  'AB', 'AC', 'AD' and 'AE', and
  • a point 'F' on one side of the plane 'ABC' indicating the direction of the rotations.

The lines 'AB' and 'AC' are axes of two rotations, such that the half-line 'AD' rotated by the first rotation around the line 'AB' is equal to the half-line 'AE' rotated by the second rotation around the line 'AC'.
Such rotations may not always exist. (It depends on the angles between the half-lines.)

As a simple example, let's make regular tetrahedron.
First make equilateral triangle:

(Do not use 'QMI4', since it would insert three triangles -- the sectors of the polygon)


Then make two  copies of the triangle:


(I have also painted them with different colors.)

Then you can use two three-point transformations to align the triangles as follows (use cursor jumping ('QCJ') to set the input constructive points of the three-point transformations):


Use selecting and bookmarking to bookmark the red triangle and to select the green triangle and use cursor jumping ('QCJ') to set constructive points as follows:


Do folding ('QMF'):


The red and the green triangles have been folded around 'AC' and 'AB', respectively.
Note the point 'V' that is set by folding to denote the half-line 'AV' that is equal to the rotations of 'AD' and 'AE'.

There is still one face missing:


We can add it manually with cursor jumping to the existing endpoints:





The Folding Algorithm (formally derived here) does not use any trigonometric functions, which should have positive impact on the precision of computations.




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